#include "..\script_component.hpp" /* * Author: kymckay * Resets the default state on a unit after respawning. * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_resetStateDefault * * Public: No */ params ["_unit"]; [_unit, EGVAR(medical,STATE_MACHINE), "Dead", "Default"] call CBA_statemachine_fnc_manualTransition;