#include "..\script_component.hpp" /* * Author: PabstMirror * Gets effective count of medications in a unit's system * (each medication dose is scaled from 0..1 based on time till max effect and max time in system) * * Arguments: * 0: The patient * 1: Medication (not case sensitive) * 2: Get raw count (true) or effect ratio (false) (default: true) * * Return Value: * Medication count (float) * * Example: * [player, "Epinephrine"] call ace_medical_status_fnc_getMedicationCount * * Public: No */ params ["_target", "_medication", ["_getCount", true]]; private _return = 0; { _x params ["_xMed", "_timeAdded", "_timeTillMaxEffect", "_maxTimeInSystem"]; if (_xMed == _medication) then { private _timeInSystem = CBA_missionTime - _timeAdded; if (_getCount) then { // just return effective count, a medication will always start at 1 and only drop after reaching timeTilMaxEffect _return = _return + linearConversion [_timeTillMaxEffect, _maxTimeInSystem, _timeInSystem, 1, 0, true]; } else { // as used in handleUnitVitals, a medication effectiveness will start low, ramp up to timeTillMaxEffect, and then drop off _return = _return + (((_timeInSystem / _timeTillMaxEffect) ^ 2) min 1) * (_maxTimeInSystem - _timeInSystem) / _maxTimeInSystem; }; }; } forEach (_target getVariable [VAR_MEDICATIONS, []]); TRACE_4("getMedicationCount",_target,_medication,_getCount,_return); _return