#include "..\script_component.hpp" /* * Author: Glowbal, esteldunedain * Handles cleaning up bodies or body bags that were replaced by body bags or put in grave. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_medical_treatment_fnc_bodyCleanupLoop * * Public: No */ { TRACE_2("Handling body cleanup",_x,isPlayer _x); if (!isNull _x && {!isPlayer _x}) then {deleteVehicle _x}; } forEach GVAR(bodiesToDelete); // deleteVehicle doesn't have instant results so it won't usualy be filtered until next run GVAR(bodiesToDelete) = GVAR(bodiesToDelete) - [objNull]; // Exit the loop if no more bodies remain if (GVAR(bodiesToDelete) isEqualTo []) exitWith { TRACE_1("Ending body cleanup loop",GVAR(bodiesToDelete)); }; // Schedule cleanup loop to executed again [FUNC(bodyCleanupLoop), [], BODY_CLEANUP_CHECK_DELAY] call CBA_fnc_waitAndExecute;