#include "..\script_component.hpp" /* * Author: commy2 * Change the brightness of the unit's NVG. * * Arguments: * 0: The Unit * 1: Change in brightness (1 or -1) * * Return Value: * None * * Example: * [player, 1] call ace_nightvision_fnc_changeNVGBrightness * * Public: No */ params ["_player", "_changeInBrightness"]; TRACE_2("changeNVGBrightness",_player,_changeInBrightness); private _effectsEnabled = GVAR(effectScaling) != 0; private _defaultBrightness = [-3, 0] select _effectsEnabled; private _brightness = _player getVariable [QGVAR(NVGBrightness), _defaultBrightness]; _brightness = ((_brightness + _changeInBrightness) min GVAR(const_MaxBrightness)) max GVAR(const_MinBrightness); _player setVariable [QGVAR(NVGBrightness), _brightness, false]; // Display default setting as 0 [format [LLSTRING(NVGBrightness), _brightness - _defaultBrightness]] call EFUNC(common,displayTextStructured); playSound "ACE_Sound_Click"; // Handle brightness only if effects are disabled if (!_effectsEnabled) exitWith { _brightness = linearConversion [-6, 0, _brightness, 0.4, 1.6, true]; GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, _brightness, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectNVGBrightness) ppEffectCommit 0; }; // Trigger full ppEffects update next time run in the PFEH GVAR(nextEffectsUpdate) = -1;