#include "..\script_component.hpp" /* * Author: GitHawk * Starts progress bar for rearming a vehicle. * * Arguments: * 0: Target Vehicle * 1: Unit * * Return Value: * None * * Example: * [tank, player] call ace_rearm_fnc_rearm * * Public: No */ params ["_target", "_unit"]; TRACE_2("rearm",_target,_unit); private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _attachedDummy) exitwith {ERROR_1("attachedDummy null %1",_attachedDummy);}; private _magazineClass = _attachedDummy getVariable QGVAR(magazineClass); if (isNil "_magazineClass") exitWith {ERROR_1("magazineClass nil %1",_attachedDummy);}; ([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"]; // Get magazines that can be rearmed private _needRearmMags = [_target] call FUNC(getNeedRearmMagazines); private _needRearmMagsOfClass = _needRearmMags select {(_x select 0) isEqualTo _magazineClass}; // Exit if no magazines need rearming if ((count _needRearmMagsOfClass) == 0) exitWith {ERROR_2("Could not find turret for %1 in %2",_magazineClass,typeOf _target);}; private _currentRearmableMag = _needRearmMagsOfClass select 0; _currentRearmableMag params ["", "_turretPath", "", "_pylon", "", "_magazineCount"]; private _magazineDisplayName = _magazineClass call FUNC(getMagazineName); [ TIME_PROGRESSBAR(REARM_DURATION_REARM select _idx), [_target, _unit, _turretPath, _magazineCount, _magazineClass, (REARM_COUNT select _idx), _pylon], {(_this select 0) call FUNC(rearmSuccess)}, "", format [localize LSTRING(RearmAction), getText(configOf _target >> "displayName"), _magazineDisplayName], { param [0] params ["_target", "_unit"]; _player distance _target <= GVAR(distance); }, ["isnotinside"] ] call EFUNC(common,progressBar);