class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; }; class CfgModels { class Default { skeletonName = ""; sectionsInherit = ""; sections[] = {}; }; class ace_wheel: Default { skeletonName = ""; sectionsInherit = ""; sections[] = { "mat_tyre", "mat_rim" }; }; class ace_track: Default { skeletonName = ""; sectionsInherit = ""; sections[] = { "mat_track" }; }; class material_dummy: Default {}; };