#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {QGVAR(virtual)}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author = ECSTRING(common,ACETeam); authors[] = {"F3 Project","Head","kymckay","voiper"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ui.hpp" class CfgRespawnTemplates { class ADDON { displayName = CSTRING(Settings_DisplayName); onPlayerKilled = QFUNC(respawnTemplate); onPlayerRespawn = QFUNC(respawnTemplate); respawnTypes[] = {1,2,3,4,5}; }; };