#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; // collect frag and other grenades separately GVAR(GrenadesAll) = []; GVAR(GrenadesFrag) = []; GVAR(GrenadesNonFrag) = []; private _cfgMagazines = configFile >> "CfgMagazines"; private _cfgAmmo = configFile >> "CfgAmmo"; private _cfgThrow = configFile >> "CfgWeapons" >> "Throw"; { private _magazines = getArray (_cfgThrow >> _x >> "magazines"); GVAR(GrenadesAll) append _magazines; { private _ammo = getText (_cfgMagazines >> _x >> "ammo"); private _explosive = getNumber (_cfgAmmo >> _ammo >> "explosive"); ([GVAR(GrenadesFrag), GVAR(GrenadesNonFrag)] select (_explosive == 0)) pushBack _x; } forEach _magazines; } forEach getArray (_cfgThrow >> "muzzles"); #include "initSettings.inc.sqf" ADDON = true;