#include "..\script_component.hpp" /* * Author: Bohemia Interactive * Module function for spawning mines * Edited to remove forced map markers and mines being revealed to players * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_zeus_fnc_bi_moduleMine * * Public: No */ params ["_logic", "_units", "_activated"]; if (_activated) then { _explosive = gettext (configOf _logic >> "explosive"); if (_explosive != "") then { _explosive = createvehicle [_explosive,position _logic,[],0,"none"]; _explosive attachto [_logic]; // Added by ace_zeus to control if mines are revealed if (GVAR(revealMines) > MINE_REVEAL_NONE) then { //--- Reveal the mine to curator's side { _side = (getassignedcuratorunit _x) call bis_fnc_objectSide; _side revealmine _explosive; } forEach (objectcurators _logic); if (GVAR(revealMines) == MINE_REVEAL_FULL) then { //--- Mark minefields in the map [] spawn bis_fnc_drawMinefields; }; }; //--- Show hint to curator who placed the object [[["Curator","PlaceMines"],nil,nil,nil,nil,nil,nil,true],"bis_fnc_advHint",_logic] call bis_fnc_mp; waituntil {sleep 0.1; isnull _explosive || isnull _logic || !alive _logic}; if (isnull _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;}; deletevehicle _logic; }; };