#include "..\script_component.hpp" /* * Author: BaerMitUmlaut * Inflames a unit. * * Arguments: * 0: The module logic * * Return Value: * None * * Example: * [LOGIC] call ace_zeus_fnc_moduleBurn * * Public: No */ params ["_logic"]; if (!local _logic) exitWith {}; private _unit = attachedTo _logic; deleteVehicle _logic; switch (false) do { case (!isNull _unit): { [LSTRING(NothingSelected)] call FUNC(showMessage); }; case (_unit isKindOf "CAManBase" && {getNumber (configOf _unit >> "isPlayableLogic") == 0}): { [LSTRING(OnlyInfantry)] call FUNC(showMessage); }; case (["ace_fire"] call EFUNC(common,isModLoaded)): { [LSTRING(RequiresAddon)] call FUNC(showMessage); }; default { [QEGVAR(fire,burn), [_unit, 5], _unit] call CBA_fnc_targetEvent; }; };