#include "..\script_component.hpp" /* * Author: kymckay * Flips the capture state of the unit the module is placed on. * * Arguments: * 0: The module logic * 1: Synchronized units * 2: Activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleCaptive * * Public: No */ params ["_logic"]; if !(local _logic) exitWith {}; if (isNil QEFUNC(captives,setHandcuffed)) then { [LSTRING(RequiresAddon)] call FUNC(showMessage); } else { private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call FUNC(showMessage); } else { private _unit = effectivecommander (_mouseOver select 1); if !(_unit isKindOf "CAManBase") then { [LSTRING(OnlyInfantry)] call FUNC(showMessage); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call FUNC(showMessage); } else { private _captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false); // Event initalized by ACE_Captives [QEGVAR(captives,setHandcuffed), [_unit, !_captive], _unit] call CBA_fnc_targetEvent; }; }; }; }; deleteVehicle _logic;