#include "..\script_component.hpp" /* * Author: kymckay, Brett * Zeus module function to change side of a group on dialog confirmation * * Arguments: * 0: Unit to target * 1: Chosen side * * Return Value: * None * * Example: * [this, west] call ace_zeus_fnc_moduleGroupSide * * Public: No */ params ["_unit", "_newSide"]; private _side = side _unit; // Nothing to do here if (_side == _newSide) exitWith {}; private _oldGroup = group _unit; private _newGroup = createGroup _newSide; // Preserve groupid from the previous group if doesn't already exist if ((allGroups findIf {side _x isEqualTo _newSide && {(groupId _oldGroup) isEqualTo (groupId _newGroup)}}) == -1) then { _newGroup setGroupIdGlobal [groupId _oldGroup]; }; // Pretty hacky, will replace units return group with this new group if unconcious if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then { private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []]; { if ("ACE_isUnconscious" == (_x select 2)) exitWith { _x set [0,_newGroup]; _x set [1,_newSide]; _previousGroupsList set [_forEachIndex, _x]; }; } forEach _previousGroupsList; _unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true]; } else { private _units = units _unit; // Preserve assignedTeam for each unit // Teams need to be gotten before removing units from group private _teams = _units apply { private _team = assignedTeam _x; [_team, "MAIN"] select (_team == "") }; { [_x] joinSilent _newGroup; _x assignTeam (_teams select _forEachIndex); } forEach _units; deleteGroup _oldGroup; };