#include "..\script_component.hpp" /* * PabstMirror * Dig trenchline * * Arguments: * 0: Module logic * 1: Synchronized units * 2: Activated * * Return Value: * None * * Example: * [LOGIC, [], true] call ace_zeus_fnc_moduleLayTrench * * Public: No */ if (canSuspend) exitWith {[FUNC(moduleLayTrench), _this] call CBA_fnc_directCall;}; params ["_logic", "_units", "_activated"]; if !(_activated && {local _logic}) exitWith {}; TRACE_1("",_logic); if !(["ace_trenches"] call EFUNC(common,isModLoaded)) exitWith { deleteVehicle _logic; [LSTRING(RequiresAddon)] call FUNC(showMessage); }; if (_logic getVariable [QGVAR(ran), false]) exitWith {}; _logic setVariable [QGVAR(ran), true]; private _drawCode = { params ["_object", "_mousePos"]; private _startPos = getPos _object; ([_startPos, _mousePos, false, false, true] call EFUNC(trenches,blockTrench_place)) params ["_valid", "_reason", "_extra"]; if (_valid) then { { drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [0,0,1,1], (_x select [0,2]) + [0], 1.5, 1.5, 0, ""]; } forEach _extra; } else { drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [1,0,1,1], (_startPos select [0,2]) + [0], 1.5, 1.5, 0, ""]; drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [1,0,1,1], (_mousePos select [0,2]) + [0], 1.5, 1.5, 0, ""]; }; }; private _text = format ["%1 %2", LELSTRING(trenches,ConfirmDig), LLSTRING(ModuleLayTrenchline_Tooltip)]; [_logic, { params ["_successful", "_logic", "_mousePosASL", "_shift"]; TRACE_4("getModuleDestination",_successful,_logic,_mousePosASL,_shift); if (isNull _logic) exitWith { WARNING("logic missing"); }; private _startPosASL = getPosASL _logic; deleteVehicle _logic; if (!_successful) exitWith { TRACE_1("exit",_successful); }; private _args = [_startPosASL, _mousePosASL, _shift]; TRACE_1("sending event",_args); [QEGVAR(trenches,layTrenchline), [ace_player, _args]] call CBA_fnc_serverEvent; }, _text, "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [0, 1, 0, 1], 45, _drawCode] call FUNC(getModuleDestination);