#include "..\script_component.hpp" /* * Author: alganthe, mharis001 * Zeus module function to toggle NVGs. * * Arguments: * 0: Logic object * 1: Toggle mode * 2: Target units (-1 - Selected group, 0 - BLUFOR, 1 - OPFOR, 2 - Independent, 3 - Civilian) * * Return Value: * None * * Example: * [LOGIC, true, -1] call ace_zeus_fnc_moduleToggleNvg * * Public: No */ params ["_logic", "_toggle", "_target"]; TRACE_1("params",_this); // Create array of target units private _units = []; if (_target == -1) then { _units = (units attachedTo _logic) select {alive _x && {!([_x] call EFUNC(common,isPlayer))}}; } else { private _side = [west, east, independent, civilian] select _target; _units = allUnits select {alive _x && {side _x == _side} && {!([_x] call EFUNC(common,isPlayer))}}; }; // Add or remove NVGs from units private _cfgWeapons = configFile >> "CfgWeapons"; if (_toggle) then { { if (hmd _x isEqualTo "") then { // Get NVG item and helmet from unit config private _linkedItems = getArray (configOf _x >> "linkedItems"); private _nvgItem = _linkedItems select {_x isKindOf ["NVGoggles", _cfgWeapons]}; private _nvgHelmet = _linkedItems select {getArray (_cfgWeapons >> _x >> "subItems") isNotEqualTo []}; // Add NVG helmet if defined if (_nvgHelmet isNotEqualTo []) exitWith { _x addHeadgear (_nvgHelmet select 0); }; // Add NVGs if defined if (_nvgItem isNotEqualTo []) exitWith { _x linkItem (_nvgItem select 0); }; // Default: add basic NVGs _x linkItem "NVGoggles"; }; } forEach _units; } else { { // Get unit current NVGs or helmet with NVG built-in private _nvgItem = hmd _x; private _nvgHelmet = getArray (_cfgWeapons >> headgear _x >> "subItems") isEqualTo []; // Remove NVG equipment from unit if !(_nvgHelmet) then { removeHeadgear _x; }; if (_nvgItem isNotEqualTo "") then { _x unlinkItem _nvgItem; }; } forEach _units; }; deleteVehicle _logic;