#include "..\script_component.hpp" /* * Author: commy2 * Returns the name of the object. Used to prevent issues with the name command. * * Arguments: * 0: Object * 1: Use effective commander name when used on vehicles (default: false) * 2: Get Raw Name (Don't sanatize HTML tags ``) (default: false) * * Return Value: * Object Name * * Example: * [player, false, true] call ace_common_fnc_getName; * * Public: Yes */ params ["_unit", ["_showEffective", false], ["_useRaw", false]]; private _name = ""; if (_unit isKindOf "CAManBase") then { _name = _unit getVariable [(["ACE_Name", "ACE_NameRaw"] select _useRaw), localize QUOTE(DOUBLES(STR,GVAR(Unknown)))]; } else { if (_showEffective) then { _name = [effectiveCommander _unit, false, _useRaw] call FUNC(getName); } else { _name = getText (configOf _unit >> "displayName"); }; }; _name