#include "..\script_component.hpp" /* * Author: commy2 * Get the turret index of a units current turret. * * Arguments: * 0: Unit * * Return Value: * Turret Index * * Example: * [ace_player] call ace_common_fnc_getTurretIndex * * Public: Yes */ params [["_unit", objNull, [objNull]]]; private _vehicle = vehicle _unit; if (_unit == _vehicle) exitWith {[]}; scopeName "main"; { if (_unit == (_vehicle turretUnit _x)) then {_x breakOut "main"}; } forEach allTurrets [_vehicle, true]; []