class CfgVehicles { class Sound; class GVAR(Sound_low): Sound { author = ECSTRING(common,ACETeam); _generalMacro = QGVAR(Sound); scope = 1; sound = QGVAR(CookOff_low); }; class GVAR(Sound_mid): GVAR(Sound_low) { sound = QGVAR(CookOff_mid); }; class GVAR(Sound_high): GVAR(Sound_low) { sound = QGVAR(CookOff_high); }; class Tank; class Tank_F: Tank { GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"}; }; class Car_F; class Wheeled_APC_F: Car_F { GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"}; // Big explosions for wheeled APCs (same as for tanks) explosionEffect = "FuelExplosionBig"; }; };