#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2, kymckay, johnb43 * Spawns local cook-off effects for ammo boxes. * * Arguments: * 0: Box * 1: Source * 2: Instigator * 3: Start time of the cook-off * * Return Value: * None * * Example: * [cursorObject, player, player, CBA_missionTime + 10] call ace_cookoff_fnc_cookOffBoxLocal * * Public: No */ params ["", "", "", "_startTime"]; [{ params ["_box", "_source", "_instigator"]; // If box was deleted before smoke could be spawned, just exit if (isNull _box) exitWith {}; private _boxPos = ASLToAGL getPosASL _box; private _effects = []; // Box will start smoking if (hasInterface) then { private _smoke = createVehicleLocal ["#particlesource", _boxPos, [], 0, "CAN_COLLIDE"]; _smoke setParticleClass "AmmoSmokeParticles2"; _smoke attachTo [_box]; _effects pushBack _smoke; }; if (isServer) then { private _sound = createSoundSource ["Sound_Fire", _boxPos, [], 0]; _sound attachTo [_box]; _effects pushBack _sound; // Detonate the ammunition [QGVAR(detonateAmmunitionServer), [_box, true, _source, _instigator, random [DETONATION_DELAY / 2, DETONATION_DELAY, DETONATION_DELAY / 2 * 3]]] call CBA_fnc_localEvent; }; _box setVariable [QGVAR(effects), _effects]; }, _this, (_startTime - CBA_missionTime) max 0] call CBA_fnc_waitAndExecute; // This delay allows for synchronisation for JIP players