private _categoryArray = [format ["ACE %1", localize LSTRING(DisplayName)]]; [ QGVAR(defaultAssemblyMode), "CHECKBOX", [LSTRING(defaultAssemblyMode_displayName), LSTRING(defaultAssemblyMode_description)], _categoryArray, false, // default value true, // isGlobal {[QGVAR(defaultAssemblyMode), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(handleExtraMagazines), "CHECKBOX", [LSTRING(handleExtraMagazines_displayName), LSTRING(handleExtraMagazines_description)], _categoryArray, true, // default value true, // isGlobal {[QGVAR(handleExtraMagazines), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(handleExtraMagazinesType), "LIST", [LSTRING(handleExtraMagazinesType_displayName), LSTRING(handleExtraMagazinesType_description)], _categoryArray, [[0, 1], [LSTRING(handleExtraMagazinesType_weaponHolder), LSTRING(handleExtraMagazinesType_ammoBox)], 0], true, // isGlobal {[QGVAR(handleExtraMagazinesType), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(ammoHandling), "LIST", [LSTRING(ammoHandling_displayName), LSTRING(ammoHandling_description)], _categoryArray, [[0, 1, 2], [LELSTRING(common,Disabled), LELSTRING(common,playerOnly), LELSTRING(common,playersAndAI)], 2], // [_values, _valueTitles, _defaultIndex] true, // isGlobal {[QGVAR(ammoHandling), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(progressBarTimeCoefficent), "SLIDER", [LSTRING(progressBarTimeCoefficent_displayName), LSTRING(progressBarTimeCoefficent_description)], _categoryArray, [0,2,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)] true // isGlobal ] call CBA_fnc_addSetting; [ QGVAR(dragAfterDeploy), "CHECKBOX", [LSTRING(dragAfterDeploy_displayName), LSTRING(dragAfterDeploy_description)], _categoryArray, false // default value ] call CBA_fnc_addSetting;