PREP(canCarry); PREP(canDrag); PREP(canDrop); PREP(canDrop_carry); PREP(canRun_carry); PREP(carryObject); PREP(carryObjectPFH); PREP(dragObject); PREP(dragObjectPFH); PREP(dropObject); PREP(dropObject_carry); PREP(getWeight); PREP(handleAnimChanged); PREP(handleKilled); PREP(handlePlayerChanged); PREP(handlePlayerWeaponChanged); PREP(handleScrollWheel); PREP(handleUnconscious); PREP(initObject); PREP(initPerson); PREP(isObjectOnObject); PREP(pauseCarry); PREP(pauseDrag); PREP(resumeCarry); PREP(resumeDrag); PREP(setCarryable); PREP(setDraggable); PREP(startCarry); PREP(startCarryLocal); PREP(startCarryPFH); PREP(startDrag); PREP(startDragLocal); PREP(startDragPFH);