// by PabstMirror, commy2 #include "script_component.hpp" if (isServer) then { // Release object on disconnection. Function is identical to killed addMissionEventHandler ["HandleDisconnect", LINKFUNC(handleKilled)]; }; if (!hasInterface) exitWith {}; if (isNil "ACE_maxWeightDrag") then { ACE_maxWeightDrag = 800; }; if (isNil "ACE_maxWeightCarry") then { ACE_maxWeightCarry = 600; }; if (isNil QGVAR(maxWeightCarryRun)) then { GVAR(maxWeightCarryRun) = 50; }; ["isNotDragging", {!((_this select 0) getVariable [QGVAR(isDragging), false])}] call EFUNC(common,addCanInteractWithCondition); ["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition); // Release object on player change. This does work when returning to lobby, but not when hard disconnecting. ["unit", LINKFUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler; ["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler; ["weapon", LINKFUNC(handlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler; // When changing cameras, drop carried and dragged objects ["featureCamera", { params ["_unit", "_camera"]; // Unit can either drag or carry, functions themselves handle which ones are executed switch (_camera) do { // Default camera case "": { _unit call FUNC(resumeDrag); _unit call FUNC(resumeCarry); }; // Arsenals make the unit change animations, which makes the unit drop dragged/carried objects regardless case "arsenal"; case "ace_arsenal": { _unit call FUNC(handleKilled); }; default { _unit call FUNC(pauseDrag); _unit call FUNC(pauseCarry); }; }; }] call CBA_fnc_addPlayerEventHandler; // Handle waking up dragged unit and falling unconscious while dragging ["ace_unconscious", LINKFUNC(handleUnconscious)] call CBA_fnc_addEventHandler; // Display event handler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}] call CBA_fnc_addDisplayHandler; // Handle surrendering and handcuffing ["ace_captiveStatusChanged", { params ["_unit", "_state"]; // If surrended or handcuffed, drop dragged/carried object if (_state && {local _unit}) then { _unit call FUNC(handleKilled); }; }] call CBA_fnc_addEventHandler; [QGVAR(startCarry), LINKFUNC(startCarryLocal)] call CBA_fnc_addEventHandler; [QGVAR(startDrag), LINKFUNC(startDragLocal)] call CBA_fnc_addEventHandler; [QGVAR(carryingContainerClosed), { params ["_container", "_owner"]; TRACE_2("carryingContainerClosed EH",_container,_owner); if !(_owner getVariable [QGVAR(isCarrying), false]) exitWith { ERROR_1("not carrying - %1",_this) }; private _weight = 0; if !(_container getVariable [QGVAR(ignoreWeightCarry), false]) then { _weight = [_container] call FUNC(getWeight); }; // Drop the object if overweight if (_weight > ACE_maxWeightCarry) exitWith { [_owner, _container] call FUNC(dropObject_carry); }; private _canRun = [_weight] call FUNC(canRun_carry); // Force walking based on weight [_owner, "forceWalk", QUOTE(ADDON), !_canRun] call EFUNC(common,statusEffect_set); [_owner, "blockSprint", QUOTE(ADDON), _canRun] call EFUNC(common,statusEffect_set); }] call CBA_fnc_addEventHandler; [QGVAR(draggingContainerClosed), { params ["_container", "_owner"]; TRACE_2("draggingContainerClosed EH",_container,_owner); if !(_owner getVariable [QGVAR(isDragging), false]) exitWith { ERROR_1("not dragging - %1",_this) }; private _weight = 0; if !(_container getVariable [QGVAR(ignoreWeightDrag), false]) then { _weight = [_container] call FUNC(getWeight); }; // Drop the object if overweight if (_weight > ACE_maxWeightDrag) exitWith { [_owner, _container] call FUNC(dropObject); }; }] call CBA_fnc_addEventHandler; #include "initKeybinds.inc.sqf"