#include "..\script_component.hpp" /* * Author: BaerMitUmlaut * Deploy ropes from the helicopter. * * Arguments: * 0: The helicopter itself * 1: The unit that called the action (may be remote) * 2: Rope classname * * Return Value: * None * * Example: * [vehicle player, player, "ACE_rope36"] call ace_fastroping_fnc_deployRopes * * Public: No */ params ["_vehicle", ["_player", objNull], ["_ropeClass", ""]]; TRACE_3("deployRopes",_vehicle,_player,_ropeClass); private _config = configOf _vehicle; private _ropeOrigins = getArray (_config >> QGVAR(ropeOrigins)); private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; private _hookAttachment = _vehicle getVariable [QGVAR(FRIES), _vehicle]; private _ropeLength = getNumber (configfile >> "CfgWeapons" >> _ropeClass >> QEGVAR(logistics_rope,length)); if (_ropeLength <= 0) then { _ropeLength = DEFAULT_ROPE_LENGTH; }; TRACE_3("",_ropeClass,_ropeLength,GVAR(requireRopeItems)); if (GVAR(requireRopeItems) && {_ropeClass != ""}) then { if (_ropeClass in (_player call EFUNC(common,uniqueItems))) then { _player removeItem _ropeClass; } else { _vehicle removeItem _ropeClass; }; }; { private _ropeOrigin = _x; private _hook = QGVAR(helper) createVehicle [0, 0, 0]; _hook allowDamage false; if (_ropeOrigin isEqualType []) then { _hook attachTo [_hookAttachment, _ropeOrigin]; } else { _hook attachTo [_hookAttachment, [0, 0, 0], _ropeOrigin]; }; private _origin = getPosATL _hook; private _dummy = createVehicle [QGVAR(helper), _origin vectorAdd [0, 0, -1], [], 0, "CAN_COLLIDE"]; _dummy allowDamage false; _dummy disableCollisionWith _vehicle; private _ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5]; private _ropeBottom = ropeCreate [_dummy, [0, 0, 0], 1]; ropeUnwind [_ropeBottom, 30, _ropelength, false]; _ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}]; _ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}]; //deployedRopes format: attachment point, top part of the rope, bottom part of the rope, attachTo helper object, occupied, broken _deployedRopes pushBack [_ropeOrigin, _ropeTop, _ropeBottom, _dummy, _hook, false, false]; } forEach _ropeOrigins; _vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true]; _vehicle setVariable [QGVAR(deploymentStage), 3, true]; _vehicle setVariable [QGVAR(ropeLength), _ropeLength, true];