#include "..\script_component.hpp" /* * Author: Jonpas * Handles AI spawn and requests a rebalance if applicable. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [cursorObject] call ace_headless_fnc_handleSpawn * * Public: No */ params ["_unit"]; TRACE_1("Spawn",_unit); // Exit if unit is player or UAV crew if (isPlayer _unit || {unitIsUAV _unit}) exitWith {}; // Rebalance [false] call FUNC(rebalance);