private _category = [LELSTRING(common,categoryUncategorized), QUOTE(COMPONENT_BEAUTIFIED)]; [ QGVAR(minDamageToTrigger), "SLIDER", LSTRING(minDamageToTrigger_displayName), _category, [-1, 1, 0.1, 1], 1 ] call CBA_fnc_addSetting; [ QGVAR(weaponDropChanceArmHitPlayer), "SLIDER", LSTRING(weaponDropChanceArmHitPlayer_displayName), _category, [0, 1, 0, 2, true], 1, {[QGVAR(updateFiredEHs)] call CBA_fnc_localEvent} ] call CBA_fnc_addSetting; [ QGVAR(weaponDropChanceArmHitAI), "SLIDER", LSTRING(weaponDropChanceArmHitAI_displayName), _category, [0, 1, 0, 2, true], 1, {[QGVAR(updateFiredEHs)] call CBA_fnc_localEvent} ] call CBA_fnc_addSetting;