class CfgWeapons { class ACE_ItemCore; class CBA_MiscItem_ItemInfo; // Since base game doesn't support misc. items, this is needed to filling inventories in the editor class GVAR(notepad_Item): ACE_ItemCore { displayName = CSTRING(Notepad_DisplayName); author = ECSTRING(common,ACETeam); scope = 2; scopeArsenal = 0; descriptionShort = CSTRING(Notepad_Description); picture = QPATHTOF(ui\notepad_ca.paa); class ItemInfo: CBA_MiscItem_ItemInfo { mass = 0.1; }; }; };