#include "..\script_component.hpp" /* * Author: marc_book * Tests if unit can refuel the target UAV * * Arguments: * 0: Player * 1: UAV * * Return Value: * Can the player rechange the UAV * * Example: * [player, theUAV] call ace_logistics_uavbattery_fnc_canRefuelUAV * * Public: No */ params ["_caller", "_target"]; (alive _target) && {"ACE_UAVBattery" in (_caller call EFUNC(common,uniqueItems))} && {(fuel _target) < 1} && {(speed _target) < 1} && {!(isEngineOn _target)} && {(_target distance _caller) <= 4}