class CfgWeapons { class missiles_DAGR; class GVAR(dagr): missiles_DAGR { EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR","PylonRack_6Rnd_ACE_DAGR","PylonRack_12Rnd_ACE_DAGR","PylonRack_24Rnd_ACE_DAGR"}; autoFire = 0; canLock = 0; weaponLockSystem = 0; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; };