[ QXGVAR(mode), "LIST", [LSTRING(Mode), LSTRING(ModeDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], [[0, 1, 2, 3], [LSTRING(Disabled), LSTRING(FirstPerson), LSTRING(ThirdPerson), LSTRING(Selective)], 0], true, {[QGVAR(mode), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QXGVAR(modeSelectiveFoot), "LIST", [LSTRING(ModeSelectiveFoot), LSTRING(ModeSelectiveFootDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], [[0, 1, 2], [LSTRING(Disabled), LSTRING(FirstPerson), LSTRING(ThirdPerson)], 0], true, {[QGVAR(modeSelectiveFoot), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QXGVAR(modeSelectiveLand), "LIST", [LSTRING(ModeSelectiveLand), LSTRING(ModeSelectiveLandDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], [[0, 1, 2], [LSTRING(Disabled), LSTRING(FirstPerson), LSTRING(ThirdPerson)], 0], true, {[QGVAR(modeSelectiveLand), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QXGVAR(modeSelectiveAir), "LIST", [LSTRING(ModeSelectiveAir), LSTRING(ModeSelectiveAirDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], [[0, 1, 2], [LSTRING(Disabled), LSTRING(FirstPerson), LSTRING(ThirdPerson)], 0], true, {[QGVAR(modeSelectiveAir), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QXGVAR(modeSelectiveSea), "LIST", [LSTRING(ModeSelectiveSea), LSTRING(ModeSelectiveSeaDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], [[0, 1, 2], [LSTRING(Disabled), LSTRING(FirstPerson), LSTRING(ThirdPerson)], 0], true, {[QGVAR(modeSelectiveSea), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QXGVAR(preserveView), "CHECKBOX", [LSTRING(SettingPreserveViewName), LSTRING(SettingPreserveViewDesc)], format ["ACE %1", LLSTRING(ModuleDisplayName)], false, false, LINKFUNC(switchPreserveView) ] call CBA_fnc_addSetting;