class CfgActions { // to pistol class None; class HandGunOn: None { show = 0; }; // to rifle class HandGunOff: None { show = 0; }; // to launcher, (also used for binoculars?) class SwitchWeapon: None { show = 0; }; class SwitchMagazine: SwitchWeapon { show = 1; }; // no idea, probably unused class HideWeapon: SwitchWeapon { show = 0; }; };