class CfgWeapons { class LauncherCore; class RocketPods: LauncherCore {}; class weapon_AGM_65Launcher: RocketPods {}; class MissileLauncher: LauncherCore {}; class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher {}; class GVAR(D_Launcher): Missile_AGM_02_Plane_CAS_01_F { author = "Dani (TCVM)"; displayname = CSTRING(D); magazines[] = {QGVAR(D_magazine), QGVAR(D_pylonRack_1Rnd), QGVAR(D_pylonRack_3Rnd)}; weaponLockDelay = 0.1; weaponLockSystem = 2; }; class GVAR(G_Launcher): weapon_AGM_65Launcher { author = "Dani (TCVM)"; displayname = CSTRING(G); magazines[] = {QGVAR(G_magazine_x1), QGVAR(G_pylonmissile_x1), QGVAR(G_pylonmissile_x2), QGVAR(G_pylonRack_1Rnd), QGVAR(G_PylonRack_3Rnd), QGVAR(G_PylonRack_x1), QGVAR(G_PylonRack_x2)}; weaponLockDelay = 0.1; weaponLockSystem = 2; }; class GVAR(L_Launcher): weapon_AGM_65Launcher { author = "xrufix"; displayname = CSTRING(L); magazines[] = { QGVAR(L_magazine_x1), QGVAR(L_pylonmissile_x1), QGVAR(L_pylonmissile_x2), QGVAR(L_pylonRack_1Rnd), QGVAR(L_PylonRack_3Rnd), QGVAR(L_PylonRack_x1), QGVAR(L_PylonRack_x2) }; weaponLockDelay = 0.1; weaponLockSystem = 0; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud GVAR(enabled) = 1; }; class GVAR(L_Launcher_Plane): Missile_AGM_02_Plane_CAS_01_F { author = "xrufix"; displayname = CSTRING(L); magazines[] = { QGVAR(L_magazine_x1), QGVAR(L_pylonmissile_x1), QGVAR(L_pylonmissile_x2), QGVAR(L_pylonRack_1Rnd), QGVAR(L_PylonRack_3Rnd), QGVAR(L_PylonRack_x1), QGVAR(L_PylonRack_x2) }; weaponLockDelay = 0.1; weaponLockSystem = 0; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud GVAR(enabled) = 1; }; class weapon_AGM_KH25Launcher: MissileLauncher {}; class ace_kh25ml_launcher: weapon_AGM_KH25Launcher { author = "xrufix"; displayName = CSTRING(KH25ML); magazines[] = { "ace_kh25ml_pylonrack_x1", "ace_kh25ml_magazine_x1", "ace_kh25ml_pylonmissile_x1", "ace_kh25ml_pylonmissile_int_x1" }; weaponLockDelay = 0.1; weaponLockSystem = 0; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud GVAR(enabled) = 1; }; };