#include "..\script_component.hpp" /* * Author: commy2 * Initialize variables for draggable / carryable persons. Called from init EH. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_dragging_fnc_initPerson; * * Public: No */ params ["_unit"]; if (isNull _unit) exitWith { WARNING_1("%1 became null",_unit) }; [_unit, true, [0, 1.1, 0.092], 180] call FUNC(setDraggable); [_unit, true, [0.4, -0.1, -1.25], 195] call FUNC(setCarryable); // Hard-coded selection: "LeftShoulder"