class CfgAmmo { class ammo_Penetrator_Base; class M_Scalpel_AT; class Rocket_03_AP_F; class GVAR(penetrator_super): ammo_Penetrator_Base { caliber = 60; warheadName = "HEAT"; hit = 460; fuseDistance = 75; }; class GVAR(dragonBase): Rocket_03_AP_F { EGVAR(frag,skip) = 1; scope = 1; aiAmmoUsageFlags = "128+512"; model = QPATHTOF(models\dragon.p3d); maxSpeed = 200; thrust = 300; initTime = 0.151; thrustTime = 0; sideAirFriction = 0.05; effectsMissile = "missile2"; effectFlare = ""; airFriction = 0.5; fuseDistance = 75; whistleDist = 2; hit = 100; indirectHit = 9; indirectHitRange = 1; explosive = 0.8; timeToLive = 60; cost = 500; simulationStep = 0.005; maxControlRange = 1500; EGVAR(vehicle_damage,incendiary) = 1.0; class ace_missileguidance { pitchRate = 0; yawRate = 0; canVanillaLock = 0; // Guidance type for munitions defaultSeekerType = "SACLOS"; seekerTypes[] = { "SACLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "LineOfSight"; navigationTypes[] = { "LineOfSight" }; seekLastTargetPos = 0; seekerAngle = 30; seekerAccuracy = 1; seekerMinRange = 65; seekerMaxRange = 1000; correctionDistance = 30; missileLeadDistance = 0; offsetFromCrosshair[] = { 0, 0, 0 }; serviceInterval = 0.33; // how many seconds between pops serviceCharges = 32; // how many charges are in this missile serviceChargeAcceleration = 6.5; dragonSpeed = 100; // meters per second defaultAttackProfile = "DRAGON"; attackProfiles[] = {"DRAGON"}; }; }; class GVAR(super): GVAR(dragonBase) { submunitionAmmo = QGVAR(penetrator_super); submunitionDirectionType = "SubmunitionModelDirection"; submunitionInitSpeed = 1000; submunitionParentSpeedCoef = 0; submunitionInitialOffset[] = { 0, 0, -0.2 }; class ace_missileguidance { enabled = 1; pitchRate = 0; yawRate = 0; // Guidance type for munitions defaultSeekerType = "SACLOS"; seekerTypes[] = { "SACLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; seekLastTargetPos = 0; seekerAngle = 30; seekerAccuracy = 1; seekerMinRange = 30; seekerMaxRange = 1500; correctionDistance = 30; missileLeadDistance = 0; serviceInterval = 0.33; // how many seconds between pops serviceCharges = 60; // how many charges are in this missile serviceChargeAcceleration = 6.5; dragonSpeed = 100; // meters per second defaultAttackProfile = "DRAGON"; attackProfiles[] = {"DRAGON"}; }; }; class ShellBase; class GVAR(serviceCharge): ShellBase { hit = 1; indirectHit = 2; indirectHitRange = 1; typicalSpeed = 100; explosive = 1; cost = 300; model = "\A3\Weapons_F\empty.p3d"; airFriction = 0; timeToLive = 1; explosionTime = 0.001; soundFly[] = {"",1,1}; soundEngine[] = {"",1,4}; CraterEffects = ""; explosionEffects = QGVAR(serviceExplosion); hitarmor[] = {"soundDefault1", 1}; hitbuilding[] = {"soundDefault1", 1}; hitconcrete[] = {"soundDefault1", 1}; hitdefault[] = {"soundDefault1", 1}; hitfoliage[] = {"soundDefault1", 1}; hitglass[] = {"soundDefault1", 1}; hitglassarmored[] = {"soundDefault1", 1}; hitgroundhard[] = {"soundDefault1", 1}; hitgroundsoft[] = {"soundDefault1", 1}; hitiron[] = {"soundDefault1", 1}; hitman[] = {"soundDefault1", 1}; hitmetal[] = {"soundDefault1", 1}; hitmetalplate[] = {"soundDefault1", 1}; hitplastic[] = {"soundDefault1", 1}; hitrubber[] = {"soundDefault1", 1}; hitwood[] = {"soundDefault1", 1}; sounddefault1[] = {QPATHTOF(sounds\service_charge.wss), 56.2341, 1, 1800}; soundHit[] = {QPATHTOF(sounds\service_charge.wss),56.23413,1,1800}; multiSoundHit[] = {"soundDefault1", 1}; }; };