class CfgMagazines { class 1Rnd_GAA_missiles; class GVAR(super): 1Rnd_GAA_missiles { sound[] = {}; soundFly[] = {}; soundHit[] = {}; model = QPATHTOF(models\dragon.p3d); ammo = QGVAR(super); initSpeed = 120; scope = 1; displayName = CSTRING(dragonName); displayNameShort = CSTRING(dragonName); descriptionShort = CSTRING(dragonDescription); }; };