PREP(toGunbag); PREP(toGunbagCallback); PREP(swapGunbag); PREP(swapGunbagCallback); PREP(offGunbag); PREP(offGunbagCallback); PREP(status); PREP(canInteract); PREP(calculateMass); PREP(hasGunbag); PREP(isMachineGun); PREP(BIArsenalClose); PREP(BIArsenalOpen); PREP(weaponName);