#include "..\script_component.hpp" /* * Author: Glowbal, KoffeinFlummi * Checks if the unit is a medic of the given level. * Medic Levels: 0 - None, 1 - Medic, 2 - Doctor * * Arguments: * 0: Unit * 1: Medic Level (default: 1) * * Return Value: * Is Medic * * Example: * [player] call ace_medical_treatment_fnc_isMedic * * Public: No */ params ["_unit", ["_medicN", 1]]; private _class = _unit getVariable [QEGVAR(medical,medicClass), parseNumber (_unit getUnitTrait "medic")]; if (_class >= _medicN) exitWith {true}; if (!GVAR(locationsBoostTraining)) exitWith {false}; if (IN_MED_VEHICLE(_unit) || {IN_MED_FACILITY(_unit)}) then { _class = _class + 1; // Boost medical training by one: untrained becomes medic, medic becomes doctor }; _class >= _medicN