#include "..\script_component.hpp" /* * Author: tcvm * Attack profile: Wire guided * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Attack Profile State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_WIRE; * * Public: No */ params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; _args params ["_firedEH", "", "", "", "", "_targetData"]; _firedEH params ["_shooter","","","","","","_projectile"]; _attackProfileStateParams params ["_maxCorrectableDistance", "_wireCut", "_lastInput", "_crosshairOffset", "_seekerMaxRangeSqr", "_seekerMinRangeSqr", "_wireCutSource", "_distanceAheadOfMissile"]; private _projectilePos = getPosASL _projectile; private _shooterPos = getPosASL _shooter; private _distanceToProjectile = _shooterPos vectorDistanceSqr _projectilePos; if ((_distanceToProjectile > _seekerMaxRangeSqr) || { _wireCut }) exitWith { // wire snap, random direction if !(_wireCut) then { _attackProfileStateParams set [1, true]; playSound3D ["a3\sounds_f\air\sfx\SL_rope_break.wss", objNull, false, AGLtoASL (_shooter modelToWorld _wireCutSource), 5, 1, 150]; }; _lastInput }; private _final = _seekerTargetPos vectorAdd _crosshairOffset; _attackProfileStateParams set [2, _final]; _targetData set [0, _projectilePos vectorFromTo _final]; _final