#include "..\script_component.hpp" /* * Author: commy2, johnb43 * Return all magazine types from reloader's inventory that are compatible with the given launcher. * * Arguments: * 0: Unit wanting to execute the reload * 1: Launcher name * * Return Value: * Reloable magazines * * Example: * [player, "launch_RPG32_F"] call ace_reloadlaunchers_fnc_getLoadableMissiles * * Public: No */ params ["_unit", "_weapon"]; TRACE_2("params",_unit,_weapon); // Look for primary muzzle magazines only (compatibleMagazines [_weapon, "this"]) arrayIntersect (magazines _unit)