#include "..\script_component.hpp" /* * Author: commy2, johnb43, drofseh * Reload a launcher for the unit who has the launcher. * If the ammo argument is nil, a full magazine will be given. * * Arguments: * 0: Unit executing the reload * 1: Unit equipped with the launcher * 2: Launcher name * 3: Missile name * 4: Ammo count * * Return Value: * None * * Example: * [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher * * Public: No */ params ["_unit", "_target", "_weapon", "_magazine", "_ammo"]; TRACE_5("params",_unit,_target,_weapon,_magazine,_ammo); // Add magazine to launcher immediately _target addWeaponItem [_weapon, [_magazine, _ammo], true]; // Don't show notification if target is local AI if (GVAR(displayStatusText) && {!local _unit} && {_target call EFUNC(common,isPlayer)}) then { [LSTRING(LauncherLoaded)] call EFUNC(common,displayTextStructured); };