#include "..\script_component.hpp" /* * Author: commy2 * Initialized the assigned item fix. * * Arguments: * None * * Return Value: * None * * Example: * call ace_common_fnc_assignedItemFix * * Public: No */ ACE_isMapEnabled = getMissionConfigValue ["showMap", 1] in [true, 1]; ACE_isCompassEnabled = getMissionConfigValue ["showCompass", 1] in [true, 1]; ACE_isWatchEnabled = getMissionConfigValue ["showWatch", 1] in [true, 1]; ACE_isRadioEnabled = getMissionConfigValue ["showRadio", 1] in [true, 1]; ACE_isGPSEnabled = getMissionConfigValue ["showGPS", 1] in [true, 1]; GVAR(AssignedItems) = []; GVAR(AssignedItemsInfo) = []; GVAR(AssignedItemsShownItems) = [ ACE_isMapEnabled, ACE_isCompassEnabled, ACE_isWatchEnabled, ACE_isRadioEnabled, ACE_isGPSEnabled ]; ["loadout", { params ["_unit"]; private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] GVAR(AssignedItemsShownItems) = [ ((_assignedItems select 0) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"}, ((_assignedItems select 3) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"}, ((_assignedItems select 4) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"}, ((_assignedItems select 2) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"}, ((_assignedItems select 1) isNotEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"} ]; GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"]; showMap _showMap; showCompass _showCompass; showWatch _showWatch; showRadio _showRadio; showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key) }] call CBA_fnc_addPlayerEventHandler;