#include "..\script_component.hpp" /* * Author: commy2 and CAA-Picard and joko and PabstMirror * Publish a variable, but wait a certain amount of time before allowing it to be published it again. * * Arguments: * 0: Object the variable should be assigned to * 1: Name of the variable * 2: Value of the variable * 3: Embargo delay (Optional. Default: 1) * * Return Value: * None * * Example: * [player, "balls", 2, 1] call ace_common_fnc_setVariablePublic; * * Public: No */ params ["_object", "_varName", "_value", ["_delay", 1]]; TRACE_4("params",_object,_varName,_value,_delay); // set value locally _object setVariable [_varName, _value]; // Exit if in SP - "duh" if (!isMultiplayer) exitWith {}; // If we are on embargo, exit if (_object isEqualTo (_object getVariable [format ["ACE_onEmbargo_%1", _varName], objNull])) exitWith {}; // Publish Now and set last update time: _object setVariable [_varName, _value, true]; _object setVariable [format ["ACE_onEmbargo_%1", _varName], _object]; TRACE_2("Starting Embargo",_varName,_delay); [{ params ["_object", "_varName", "_value"]; if (isNull _object) exitWith {TRACE_1("objNull",_this);}; _object setVariable [format ["ACE_onEmbargo_%1", _varName], nil]; //Remove Embargo private _curValue = _object getVariable _varName; TRACE_4("End of embargo",_object,_varName,_value,_curValue); //If value at start of embargo doesn't equal current, then broadcast and start new embargo if (_value isNotEqualTo _curValue) then { _this set [2, _curValue]; _this call FUNC(setVariablePublic); }; }, _this, _delay] call CBA_fnc_waitAndExecute;