#include "script_component.hpp" // clan logos are not used in singleplayer if (!isMultiplayer) exitWith {}; ["CBA_settingsInitialized", { TRACE_1("settingsInit eh",GVAR(enabled)); if (isServer && {GVAR(enabled)}) then { ["LandVehicle", "initPost", LINKFUNC(removeClanLogo), true, [], true] call CBA_fnc_addClassEventHandler; ["Air", "initPost", LINKFUNC(removeClanLogo), true, [], true] call CBA_fnc_addClassEventHandler; ["Ship", "initPost", LINKFUNC(removeClanLogo), true, [], true] call CBA_fnc_addClassEventHandler; }; }] call CBA_fnc_addEventHandler;