// by commy2 #include "script_component.hpp" ["ace_rallypointMoved", LINKFUNC(updateRallypoint)] call CBA_fnc_addEventHandler; ["unit", LINKFUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler; // hide enemy rallypoint markers [QGVAR(showFriendlyFireMessageEvent), LINKFUNC(showFriendlyFireMessage)] call CBA_fnc_addEventHandler;