#include "script_component.hpp" ["CBA_settingsInitialized", { TRACE_2("settingsInit eh",GVAR(backblastDistanceCoefficient),GVAR(overpressureDistanceCoefficient)); ["ace_overpressure", LINKFUNC(overpressureDamage)] call CBA_fnc_addEventHandler; // Register fire event handlers if (GVAR(backblastDistanceCoefficient) > 0) then { ["ace_firedPlayer", LINKFUNC(firedEHBB)] call CBA_fnc_addEventHandler; }; if (GVAR(overpressureDistanceCoefficient) > 0) then { ["ace_firedPlayerVehicle", LINKFUNC(firedEHOP)] call CBA_fnc_addEventHandler; }; GVAR(cacheHash) = createHashMap; }] call CBA_fnc_addEventHandler;