#include "..\script_component.hpp" /* * Author: PabstMirror * Checks the conditions for being able to apply handcuffs * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_doApplyHandcuffs; * * Public: No */ params ["_unit", "_target"]; playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10]; [QGVAR(setHandcuffed), [_target, true, _unit], [_target]] call CBA_fnc_targetEvent; private _cuffs = (_unit call EFUNC(common,uniqueItems)) arrayIntersect GVAR(restraints); _unit removeItem (_cuffs#0);