[ QGVAR(enableTeamManagement), "CHECKBOX", [LSTRING(EnableTeamManagement_DisplayName), LSTRING(EnableTeamManagement_Description)], format ["ACE %1", LLSTRING(DisplayName)], true, true ] call CBA_fnc_addSetting; [ QGVAR(remoteTeamManagement), "CHECKBOX", [LSTRING(remoteTeamManagement_DisplayName), LSTRING(remoteTeamManagement_Description)], format ["ACE %1", LLSTRING(DisplayName)], true, true ] call CBA_fnc_addSetting; [ QGVAR(enableMagazinePassing), "CHECKBOX", LSTRING(PassMagazineSetting), format ["ACE %1", LLSTRING(DisplayName)], true ] call CBA_fnc_addSetting; [ QGVAR(disableNegativeRating), "CHECKBOX", [LSTRING(DisableNegativeRating_DisplayName), LSTRING(DisableNegativeRating_Description)], format ["ACE %1", LLSTRING(DisplayName)], false, true, {[QGVAR(disableNegativeRating), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(enableWeaponAttachments), "CHECKBOX", ["str_a3_cfgeditorcategories_edcat_weaponattachments0", LSTRING(weaponAttachments_Description)], format ["ACE %1", LLSTRING(DisplayName)], true ] call CBA_fnc_addSetting; [ QGVAR(enableGroupRenaming), "CHECKBOX", [LSTRING(EnableRenameGroup_DisplayName), LSTRING(EnableRenameGroup_Description)], format ["ACE %1", LLSTRING(DisplayName)], true, true ] call CBA_fnc_addSetting; [ QGVAR(enableAnimActions), "CHECKBOX", LSTRING(SettingAnimActionsName), format ["ACE %1", LLSTRING(DisplayName)], true, true, {[QGVAR(enableAnimActions), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(interactWithTerrainObjects), "CHECKBOX", ["str_a3_modules_moduleomquest_defend_f_attributes_useterrainobject0", LSTRING(interactWithTerrainObjects_Description)], format ["ACE %1", LLSTRING(DisplayName)], false, true ] call CBA_fnc_addSetting; [ QGVAR(interactWithEnemyCrew), "LIST", [LSTRING(interactWithEnemyCrew_DisplayName), LSTRING(interactWithEnemyCrew_Description)], format ["ACE %1", LLSTRING(DisplayName)], [[0, 1, 2], [ELSTRING(common,Never), LSTRING(interactWithEnemyCrew_allowCSW), ELSTRING(common,Always)], 0], true ] call CBA_fnc_addSetting;