class ACE_Settings { class GVAR(allowSelectiveUI) { movedToSQF = 1; }; // BASIC class GVAR(soldierVehicleWeaponInfo) { movedToSQF = 1; }; class GVAR(vehicleRadar) { movedToSQF = 1; }; class GVAR(vehicleCompass) { movedToSQF = 1; }; class GVAR(commandMenu) { movedToSQF = 1; }; class GVAR(groupBar) { movedToSQF = 1; }; // ADVANCED // Soldier class GVAR(weaponName) { movedToSQF = 1; }; class GVAR(weaponNameBackground) { movedToSQF = 1; }; class GVAR(firingMode) { movedToSQF = 1; }; class GVAR(ammoType) { movedToSQF = 1; }; class GVAR(ammoCount) { movedToSQF = 1; }; class GVAR(magCount) { movedToSQF = 1; }; class GVAR(throwableName) { movedToSQF = 1; }; class GVAR(throwableCount) { movedToSQF = 1; }; class GVAR(zeroing) { movedToSQF = 1; }; class GVAR(weaponLowerInfoBackground) { movedToSQF = 1; }; class GVAR(stance) { movedToSQF = 1; }; class GVAR(staminaBar) { movedToSQF = 1; }; // Gunner class GVAR(gunnerWeaponName) { movedToSQF = 1; }; class GVAR(gunnerWeaponNameBackground) { movedToSQF = 1; }; class GVAR(gunnerFiringMode) { movedToSQF = 1; }; class GVAR(gunnerAmmoType) { movedToSQF = 1; }; class GVAR(gunnerAmmoCount) { movedToSQF = 1; }; class GVAR(gunnerMagCount) { movedToSQF = 1; }; class GVAR(gunnerLaunchableName) { movedToSQF = 1; }; class GVAR(gunnerLaunchableCount) { movedToSQF = 1; }; class GVAR(gunnerZeroing) { movedToSQF = 1; }; class GVAR(gunnerWeaponLowerInfoBackground) { movedToSQF = 1; }; // Vehicle class GVAR(vehicleName) { movedToSQF = 1; }; class GVAR(vehicleNameBackground) { movedToSQF = 1; }; class GVAR(vehicleFuelBar) { movedToSQF = 1; }; class GVAR(vehicleSpeed) { movedToSQF = 1; }; class GVAR(vehicleAltitude) { movedToSQF = 1; }; class GVAR(vehicleDamage) { movedToSQF = 1; }; class GVAR(vehicleInfoBackground) { movedToSQF = 1; }; };