[ QGVAR(enabled), "CHECKBOX", [LSTRING(Enabled), LSTRING(Enabled_Description)], LSTRING(DisplayName), true, 1, { call FUNC(updateStaminaBar); [QGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged) }, true // Needs mission restart ] call CBA_fnc_addSetting; [ QGVAR(enableStaminaBar), "CHECKBOX", [LSTRING(EnableStaminaBar), LSTRING(EnableStaminaBar_Description)], LSTRING(DisplayName), true, 1, {call FUNC(updateStaminaBar)} ] call CBA_fnc_addSetting; [ QGVAR(fadeStaminaBar), "CHECKBOX", [LSTRING(FadeStaminaBar), LSTRING(FadeStaminaBar_Description)], LSTRING(DisplayName), true, 0, { if (!_this && GVAR(enabled) && GVAR(enableStaminaBar)) then { private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull]; _staminaBarContainer ctrlSetFade 0; _staminaBarContainer ctrlCommit 0; }; } ] call CBA_fnc_addSetting; [ QGVAR(performanceFactor), "SLIDER", [LSTRING(PerformanceFactor), LSTRING(PerformanceFactor_Description)], LSTRING(DisplayName), [0, 10, 1, 2], 1, { // Recalculate values if the setting is changed mid-mission if (GVAR(enabled) && hasInterface && !isNull ACE_player) then { [ACE_player, ACE_player] call FUNC(handlePlayerChanged); }; } ] call CBA_fnc_addSetting; [ QGVAR(recoveryFactor), "SLIDER", [LSTRING(RecoveryFactor), LSTRING(RecoveryFactor_Description)], LSTRING(DisplayName), [0, 10, 1, 2], 1 ] call CBA_fnc_addSetting; [ QGVAR(loadFactor), "SLIDER", [LSTRING(LoadFactor), LSTRING(LoadFactor_Description)], LSTRING(DisplayName), [0, 5, 1, 2], 1 ] call CBA_fnc_addSetting; [ QGVAR(terrainGradientFactor), "SLIDER", [LSTRING(TerrainGradientFactor), LSTRING(TerrainGradientFactor_Description)], LSTRING(DisplayName), [0, 5, 1, 2], 1 ] call CBA_fnc_addSetting;