ambient[] = {0, 0, 0, 1};
diffuse[] = {0, 0, 0, 1};
forcedDiffuse[] = {0, 0, 0, 1};
emmisive[] = {775, 121, 549, 0};
specular[] = {0, 0, 0, 1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
    texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage2 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage3 {
    texture = "#(argb,8,8,3)color(1.0,1.0,1.0,0.0,MC)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage4 {
    texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage5 {
    texture = "#(argb,8,8,3)color(1,0.0,1,0,SMDI)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage6 {
    texture = "#(ai,64,64,1)fresnel(0.4,0.2)";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage7 {
    texture = "a3\data_f\env_land_co.paa";
    useWorldEnvMap = "true";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};