#include "script_component.hpp" if (isServer) then { addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}]; }; [QGVAR(initSource), LINKFUNC(initSource)] call CBA_fnc_addEventHandler; if (!hasInterface) exitWith {}; ["isNotRefueling", {!((_this select 0) getVariable [QGVAR(isRefueling), false])}] call EFUNC(common,addCanInteractWithCondition); ["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler; GVAR(mainAction) = [ QGVAR(Refuel), localize LSTRING(Refuel), QPATHTOF(ui\icon_refuel_interact.paa), {}, { alive _target && {[_player, _target, [INTERACT_EXCEPTIONS]] call EFUNC(common,canInteractWith)} && {REFUEL_DISABLED_FUEL != ([_target] call FUNC(getCapacity))} }, {}, [], [0,0,0], REFUEL_ACTION_DISTANCE ] call EFUNC(interact_menu,createAction); GVAR(actions) = [ [QGVAR(TakeNozzle), localize LSTRING(TakeNozzle), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(TakeNozzle)}, {[_player, _target] call FUNC(canTakeNozzle)}, {}, [], [0,0,0], REFUEL_ACTION_DISTANCE ] call EFUNC(interact_menu,createAction), [QGVAR(CheckFuelCounter), localize LSTRING(CheckFuelCounter), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(readFuelCounter)}, {true}, {}, [], [0,0,0], REFUEL_ACTION_DISTANCE ] call EFUNC(interact_menu,createAction), [QGVAR(CheckFuel), localize LSTRING(CheckFuel), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(checkFuel)}, {[_player, _target] call FUNC(canCheckFuel)}, {}, [], [0,0,0], REFUEL_ACTION_DISTANCE ] call EFUNC(interact_menu,createAction), [QGVAR(Return), localize LSTRING(Return), QPATHTOF(ui\icon_refuel_interact.paa), {[_player, _target] call FUNC(returnNozzle)}, {[_player, _target] call FUNC(canReturnNozzle)}, {}, [], [0,0,0], REFUEL_ACTION_DISTANCE ] call EFUNC(interact_menu,createAction) ]; // init menu for config refuel vehicles private _cacheRefuelClasses = call (uiNamespace getVariable [QGVAR(cacheRefuelClasses), {[[],[]]}]); _cacheRefuelClasses params [["_staticClasses", [], [[]]], ["_dynamicClasses", [], [[]]]]; { private _className = _x; [_className, 0, ["ACE_MainActions"], GVAR(mainAction)] call EFUNC(interact_menu,addActionToClass); { [_className, 0, ["ACE_MainActions", QGVAR(Refuel)], _x] call EFUNC(interact_menu,addActionToClass); } forEach GVAR(actions); TRACE_1("add menu to static",_x); } forEach _staticClasses; { private _className = _x; [_className, 0, ["ACE_MainActions"], GVAR(mainAction), true] call EFUNC(interact_menu,addActionToClass); { [_className, 0, ["ACE_MainActions", QGVAR(Refuel)], _x, true] call EFUNC(interact_menu,addActionToClass); } forEach GVAR(actions); TRACE_1("add menu to dynamic",_x); } forEach _dynamicClasses; #ifdef DRAW_HOOKS_POS addMissionEventHandler ["Draw3D", { private _source = cursorObject; private _cfgPos = getArray (configOf _source >> QGVAR(hooks)); private _dynPos = _source getVariable [QGVAR(hooks), []]; { drawIcon3D ["\a3\ui_f\data\gui\cfg\hints\icon_text\group_1_ca.paa", [1,1,1,1], _source modelToWorldVisual _x, 1, 1, 0, format ["Hook %1", _forEachIndex]]; } forEach ([_dynPos, _cfgPos] select (_dynPos isEqualTo [])); }]; #endif