#include "..\script_component.hpp" /* * Author: PabstMirror * Find a target within the optic range * * Arguments: * 0: Last Target (seeds the scan) * 1: Max Range (meters) * * Return Value: * Target * * Example: * [bob, 5] call ace_javelin_fnc_getTarget * * Public: No */ params ["_lastTarget", "_maxRange"]; scopeName "main"; private _viewASL = AGLtoASL positionCameraToWorld [0,0,0]; private _viewDir = _viewASL vectorFromTo (AGLtoASL positionCameraToWorld [0,0,1]); // Attempt to lock onto current target if it is still valid if (!isNull _lastTarget) then { private _aimASL = aimPos _lastTarget; if ((_viewASL vectorDistance _aimASL) > _maxRange) exitWith {}; if ((acos ((_viewASL vectorFromTo _aimASL) vectorDotProduct _viewDir)) > 0.6) exitWith {}; private _relAngle = (_lastTarget getRelDir _viewASL); for "_xOffset" from -2.5 to 2.5 step 0.5 do { for "_yOffset" from -2 to 1 step 0.5 do { // Find test points in the model based on the angle that we are viewing it from (not true 3d projection, but not bad) private _testPosASL = _lastTarget modelToWorldWorld [_xOffset * - cos _relAngle, _xOffset * sin _relAngle, _yOffset]; private _intersectionsToCursorTarget = lineIntersectsSurfaces [_viewASL, _testPosASL, ace_player, vehicle ace_player, true, 1]; // drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", [[0,1,1,1], [1,0,1,1]] select (count _intersectionsToCursorTarget), (ASLtoAGL _testPosASL), 0.25, 0.25, 0, "", 0.5, 0.025, "TahomaB"]; if (_intersectionsToCursorTarget isNotEqualTo []) then { (_intersectionsToCursorTarget select 0) params ["", "", "_intersectedObject"]; if (_intersectedObject isKindOf "AllVehicles") then { _intersectedObject breakOut "main"; }; }; }; }; }; // Try cursorObject/Target as they are very fast if ((cursorObject isKindOf "AllVehicles") && {(cursorObject distance ace_player) < _maxRange}) then { private _intersectionsToCursorTarget = lineIntersectsSurfaces [_viewASL, aimPos cursorObject, ace_player, cursorObject, true, 1]; if (_intersectionsToCursorTarget isEqualTo []) then { cursorObject breakOut "main"; }; }; if ((cursorTarget isKindOf "AllVehicles") && {(cursorObject distance ace_player) < _maxRange}) then { private _intersectionsToCursorTarget = lineIntersectsSurfaces [_viewASL, aimPos cursorTarget, ace_player, cursorTarget, true, 1]; if (_intersectionsToCursorTarget isEqualTo []) then { cursorTarget breakOut "main"; }; }; // Attempt to scan using multiple rayscasts - This is expensive (n^2) and care should be given to balance accuracy vs speed for "_xOffset" from -14 to 14 step 2 do { for "_yOffset" from -12 to 12 step 4 do { private _testPosASL = AGLtoASL (positionCameraToWorld [_xOffset, _yOffset, _maxRange]); private _intersectionsToCursorTarget = lineIntersectsSurfaces [_viewASL, _testPosASL, ace_player, vehicle ace_player, true, 1]; // drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", [[0,1,0,1], [1,0,0,1]] select (count _intersectionsToCursorTarget), (ASLtoAGL _testPosASL), 0.25, 0.25, 0, "", 0.5, 0.025, "TahomaB"]; if (_intersectionsToCursorTarget isNotEqualTo []) then { (_intersectionsToCursorTarget select 0) params ["", "", "_intersectedObject"]; if (_intersectedObject isKindOf "AllVehicles") then { _intersectedObject breakOut "main"; }; }; }; }; objNull